John Zwicker Resume

 

 

Senior 3D Artist

johnzwicker@johnzwicker.com


Overview

Experienced, hands-on, technical senior artist with 12+ years experience in 3D graphics, technical art and art design/direction, 10+ years in games. Strong ability to self-teach applications, transfer knowledge by training others, and help design tools. Clear communicator, organized, and dependable. Communicates well with other artists, designers, engineers, and management. Passionate about game design.


Summary of qualifications

 

Skills: Modeling, texturing, UV mapping, lighting, visual/post effects, object/camera animation, cinematics, physics setups.

Software: 3dsMax, Maya, Photoshop, Zbrush, Illustrator, After Effects, Digital Fusion, Unreal Engine 3, and Havok.


work experience

Luxoflux / Activision Blizzard – Los Angeles, CA                      March 2007-February 2010

 

Transformers: Revenge of the Fallen (Xbox360/PS3)

Senior Artist

 

Electronic Arts – Los Angeles, CA                                                July 2002 – March 2007

 

Command & Conquer: Red Alert 3    (Windows/Xbox360)

Additional Art Support

 

Boom Blox    (Wii)

Additional Art Support

 

Medal of Honor: Vanguard    (PS2/Wii)

Lead Technical Artist

 

Central Technology Department

Technical Art Director  

 

Medal of Honor: European Assault    (PS2/Xbox/NGC)

Lead Technical Artist

 

Medal of Honor: Rising Sun    (PS2/Xbox/NGC)

Background Artist

 

Medal of Honor: Frontline    PS2/Xbox/NGC

Background artist

 

Encore Visual Effects – Los Angeles, CA                                     June 2002-July 2003

 

Visual Effects Artist

 

NueArt Pictures – Los Angeles, CA                                              June 1999-June 2003

 

3D Artist

 

Interactive Magic – Raleigh, NC                                                   June 1997-May 1999

 

3D Artist

 

Education

 

special skills

        My primary strengths are modeling, texturing, and special effects. I have managed and created entire levels, to vehicles, to props, to collision setups, all built with quality and optimized for best performance with speed. I have done a lot of static environment lighting and dynamic object lighting. Created many physics controlled objects and complex object animations including baked simulations in 3dsMax and in Maya. I am eager to learn new technology and mentor people around me. I work well with large and small teams. I get to know my co-workers as friends. I am an avid gamer from consoles to PC games in all categories.

References available upon request.

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